Thursday 20 April 2017

Pulp City: It's been awhile

Yeah, life gets in the way.

However, since my last post I've been able to get a few games in of Pulp City, build and paint up some terrain and get to a stage of being able to demonstrate the game to others.

The games seem to take a long time. We are playing around the 9-10 level encounters and get nearly all the toys we want to play with into a game but seemed to take two hours or more to play through.

My main match ups are against a Blood Watch crew. The Blood Watch are a bunch of supernatural based heroes that spend their time hunting down vampires and werewolves. In good comic book fashion they can be also pressed into service to fight the usual SciFi guff.

My main crew revolves around the classic "Team-Up" story lines. Individuals who through circumstance and different investigated threads somehow come together to fight as team.

This gives me a lot of scope with what models/characters I can bring but in game play ways I lose a bit of synergy between the different powers.

For instance,
this little guy has a buffing power that affects all Blood Watch members.

My crew is mostly Indie Heroes/Rogues with some others from established teams thrown in for good measure (I mainly chose them because of the look of the model rather than any tactically thinking behind them).

The first four where theses guys:
Dr Mercury
Chronin
Arquero
Skyline

This list has also expanded out to include more shady characters as well as a leader.
These are a few pics of a four way King-of-the-Hill game we had last year. the main objective is to hold the middle of the board with as many models as possible. The was a few new players in this game but it was a good laugh all the same.

Hopefully, I'll get some pics of the demo games I have lined up at local clubs and conventions soon.

Cheers,

Bob